Apr 16, 2009, 05:39 PM // 17:39
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#21
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Nothing, tra la la?
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Quote:
Originally Posted by Arduinna
Please, don't wake me from this virtual dreamworld of eternal youth.
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lol. I'd have to agree.
But if optional, sure.
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Apr 16, 2009, 05:46 PM // 17:46
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#22
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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it would be neat if at certain experience mile markers. (5mil, 10mil, 20mil, 40mil, etc etc), new facial options become available to add to ur character's existing appearance. scars, facial hair, graying hair, etc. of course, implementing such a system would be quite complex and it would take a lot of work to design all the new appearances. =(
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Apr 17, 2009, 12:09 AM // 00:09
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#23
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Even in the very same area, every single separate spot is frozen in time.
One of the best places to see that is Gandara. Walk to the south and dusk will come, walk north and dawn will bring the day again.
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Apr 17, 2009, 02:16 AM // 02:16
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#24
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Pre-Searing Cadet
Join Date: Apr 2009
Guild: Vigilantes of Ascalon
Profession: E/
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Quote:
Originally Posted by Hailey Anne
/signed IF it was optional.
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I agree that it's a good idea, IF it were optional at character creation... I think it would be a good idea to also implement a restoration character if you choose that you want to back to the way things were before the aging process... Also if you acquire certain scars, wrinkles and stubble that you like, maybe having an NPC that you can visit to 'lock' that look in, would be a good idea....
As for the ladies, what if the aging process allowed you to add just a touch of silver streaks to your hair and you could lock that in?
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Apr 17, 2009, 02:48 AM // 02:48
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#25
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Ascalonian Squire
Join Date: Feb 2009
Location: Beavercreek, OH
Guild: Offhand Heroes
Profession: R/Mo
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I like the idea, but there are definitely some cons.
Most people have expressed that they like their characters the way they are, which is fine. I would like to see some wear and tear. Perhaps there could be a checkbox, kind of like helmets and capes?
"Hide evolution"
Everyone's character could certainly evolve, but having the box checked would hide the scars, stubble, beer belly, etc. and leave your character "minty fresh". If you wanted them to look trashed, you would uncheck the box and BAM! Instant aging.
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Apr 17, 2009, 11:59 AM // 11:59
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#26
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Quote:
Originally Posted by Eragon Zarroc
it would be neat if at certain experience mile markers. (5mil, 10mil, 20mil, 40mil, etc etc), new facial options become available to add to ur character's existing appearance. scars, facial hair, graying hair, etc. of course, implementing such a system would be quite complex and it would take a lot of work to design all the new appearances. =(
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That's an idea
Maybe they could add new emotes and even dances to mark years or xp time in the game.
It would drive the new players nuts.
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Apr 17, 2009, 12:29 PM // 12:29
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#27
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Elite Guru
Join Date: Feb 2005
Guild: The Amazon Basin [AB]
Profession: Mo/
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Nope. I'm not into that much immersion. I like my fantasy that I can die a thousand deaths and still have a baby-faced monk.
If appearance reflected reality, I'd need for my characters to be greenish-grey, with bits of their limbs sewn on.
No thanks!
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Apr 17, 2009, 01:39 PM // 13:39
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#28
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: ă‚¢oo ă‚¢ugs ă‚¢lan [ă‚¡ă‚¢ă‚¡]
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Nah Not Signet for this, if you want reality, it should be like D2 Hardcore, when you die, you cant play the character ever again, thats realistic, huh..
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Apr 17, 2009, 02:34 PM // 14:34
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#29
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Desert Nomad
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Go play fable.
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Apr 17, 2009, 03:22 PM // 15:22
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#30
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Jungle Guide
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
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Quote:
Originally Posted by Pleikki
Nah Not Signet for this, if you want reality, it should be like D2 Hardcore, when you die, you cant play the character ever again, thats realistic, huh..
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OMG that used to be stressful...
Make scars/defects drop like an item during a battle then you can "equip" your char with it.
WTS gimpy leg - 100K+10e
Last edited by Tullzinski; Apr 17, 2009 at 03:29 PM // 15:29..
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Apr 17, 2009, 04:30 PM // 16:30
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#31
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Frost Gate Guardian
Join Date: Sep 2007
Profession: Me/A
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Anet just need to make character creation ALLOT BETTER then it is now. If we own all campaigns we should have access to all faces, hairstyles etc no matter where we make that character.
Tired of making a character that has a good face but shit hair. :P
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Apr 18, 2009, 12:58 AM // 00:58
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#32
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Krytan Explorer
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Fable was one idea that included effects on aging, appearance and damage (scars) on your character and while it was a novel idea, many times you end up looking like something you didn't really want to evolve with.
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Apr 18, 2009, 01:07 AM // 01:07
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#33
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yeah. Time passes way too fast, so you always end up as a 60 years old man. Even when your sister and everyone else is still young.
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Apr 18, 2009, 03:19 AM // 03:19
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#34
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Not possible in this kind of a game. Why not keep that in mind for GW2? At least the fact that we don't know the limits of that game can give this idea a fighting chance.
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Apr 18, 2009, 08:29 AM // 08:29
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#35
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Krytan Explorer
Join Date: Dec 2008
Location: Above you.
Profession: Mo/W
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I don't like the idea, my characters are pretty for a reason.
An option for people that want it? Nah. Just a more diverse character creation, and I wouldn't suggest this for GW1 as it will NEVER happen with the resources they have now. GW2 suggestion? Sure. It'd be nice to have a lot more customization options. Though, scars wouldn't be high on my list, it's still not a horrible option to give.
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Apr 18, 2009, 10:34 AM // 10:34
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#36
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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I agree with the call for a better character creation for GW2 lets leave it at that.
The current game doesn't cover a long enough time for age to count for much.
If this included the ability to go back and make changes esp hair it would make a number of players happy if past posts are anything to go by.
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Apr 18, 2009, 02:15 PM // 14:15
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#37
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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yes and then we could also sell anti-age products like Olaz!!!
fun!
^sarcasm
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Apr 19, 2009, 11:37 AM // 11:37
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#38
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Pre-Searing Cadet
Join Date: Mar 2007
Guild: Swords of the Immortals
Profession: R/W
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Quote:
Originally Posted by Katsumi
MithranArkanere makes a valid point.
If characters age, then the environment would have to age with it. That's not possible in an MMO.
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I guess you're forgetting about presear and modern day Ascalon. What about the time lines jumping ahead many years through the various campaigns?
Although I couldn't care less about the physical appearances of my characters through aging, it WOULD be nice to see a natural deterioration or signs of wear and tear on armor and weapons. Thus making it a bit more realistic. Back in the early days of MUDS, both of these concepts were in place. So this is far from a new idea.
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Apr 19, 2009, 06:38 PM // 18:38
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#39
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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The point is, Legendary Green, the story is non-linear. I can play Nightfall before Prophecies.
Does that mean I'm going back in time? Of course not. Aging a player in Guild Wars doesn't work because of that.
I'm all for battle scars and damage, but that's just one step closer to item and armor durability - just like WoW. So, no thanks.
__________________
All seems lost now, but still we must fight on.
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Apr 23, 2009, 02:37 AM // 02:37
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#40
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Well, at first it sounds kinda cool, but it'd have to be optional and you'd have to be able to control what you get somewhat. But thinking about it brings up lots of probs.
I mean, my warrior getting a scar or two, cool. Or getting gray hair or stubble is fine. But having to run droks every few days or getting a beer belly? Funny at first, but later? No thanks.
And my female ele, I don't want aging to some old crone. And considering what female ele's have for armour, the scarring would be something that I don't think anyone would want to see. And imagine what all those monks and necros in there scar and tattoo armours would look like? Might be cool on a male necro. But a female necro or monk? Do not want.
Which causes a problem with it being optional. I mean, if I don't want to see it on my character? Fine, switch off like capes and helms. But what about partying with other people? Like I said, I'd rather not see some mass scarring on a female monk, but what happens if the monk in your party decides to show it on his character? You can't just go into their inventory and toggle off what they look like anymore than you can switch off seeing their capes or helms if they have it on. And you can bet there will just be some fat, pot-bellied whammo who looks like they haven't bathed EVER in every party, just cause they know it disgusts people. No thanks.
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